You people keep making comments about everything except trying to explain where these robbers are coming from? And that's my whole story about believability, there's nothing you can do to stop them they come out of nowhere. I don't have a problem with the idea of being robbed, it's with the game's mechanic, and how being robbed is implemented. If you're going to reply please read my post. I believe the developers could have found a better way, something not quite so obvious and immersion breaking as robbers that can't get through walls, and attack a roomful of people, for a can of food and some rollup smokes. You are going to be robbed no matter what you do even if the robbers come out of thin air. My problem is not with being robbed, its got to do with the believability of it and this doesn't come across as being a random event, it's a deliberate built in a mechanism that the player does not have any control over. This looks to be a large city so why does it every robber think your house looks like a convenience store. If your character can not go into these rooms then how do the robbers get in?įrequency of robberies is a joke in some cases it's almost every single night! Even being robbed every other day is just stupid. And in some rooms there are piles of debris blocking you from even going into the room. Take the very start of the game, in your house there are rooms that you are unable to go into because they are locked or boarded up. That's my problem with this game and the robbery mechanism, it's phony.Īnd that puts me off the game that is trying to be some want real. Where are the robbers getting in from? If the house is all boarded up then where are the robbers getting in, the front door? If that's the case then why do anything? Why go to the trouble boarding up holes in the house if they can come right in the front door? And the fact that it has been mentioned here several times verifies the fact that something's wrong with the robbery mechanism. Look I can appreciate you guys trying to protect your favorite game.īut you can't deny there's not a problem with robbery and I'm not the only one that thinks this, I have seen several posts here complaining. PS: If you're playing the Marko solo run then yes, you are going to get robbed pretty much every single day until you get some friends in the mix. Maybe re-examine your strategies and look for the shortcomings. I'd suggest giving it another go, friend. TL DR: It sounds a really bad run of luck, as I usually find myself able to fend off raids quite effectively. Giving up is supposed to be a tempting option, but it is not and never will be a solution. Surviving is figuring out a way to keep going in spite of those things. If they beat down a really tough gang without so much as a scratch, stick with them.īut realize a part of the "pseudo-reality" you are referring to is the acceptance of loss and recovery. If you haven't got Roman McRambo in the house, experiment with different combinations of characters for firewatch and see who holds up. Did you post up Cveta and Emilia and send tough guy Roman out to dig in the dirt? That guy won't let a mouse out with a crumb, let alone a bandit with an armful of medications. Pay attention to who you have on guard, as well. As a rule, always have enough weapons to arm every member of the group that will be remaining at home, sleeping or not, else they will almost certainly be wounded. A single gun seems to consume between 2-5 rounds to fend off a raid. Even spring for the reinforced door if you feel it's necessary.Įxpanding on the topic of weaponry, melee armaments will only cut it for so long. One of my first priorities in most of the scenarios (with only one or two notable exclusions) is defensive weaponry and a full board-up. and you may have heard all this before, but hear me out. Look, I'm not trying to insult you or anything, but do you not feel there's something a little silly about alleging "unrealistic" mechanics when the game's scenario is one in which you have had zero firsthand experience and no obvious education in? The number of Facebook SHTF survivalists attacking this game is getting comical. It just breaks the pseudo reality, when there's nothing you can do to stop from being robbed. Originally posted by Voodoojedizin:I would've never purchased this game if I knew it had these kind of contrived game mechanics in it.
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